We have traveled long to reach this point. In the city of Iridia, we reclaimed the Sunstone from the humans there. It seems they had allied with the drow — I gave them every chance, but they would not rejoin the Light. I regret I was forced to slay many of them. In the process, they overcame me once and, while unconscious, I had a vision of Lady Avandra and the Sun God as they both saved my life. What the Lady of Fortune said to me then has puzzled me ever since.
“You will with certainty reach your destiny.” I asked then, why do we fight if the victory is certain? And the Lady spoke to me, “That is what each of you must decide for herself.”
Avandra’’s priesthood teaches that the future is not fixed, that nothing is certain, yet fortune can be granted or claimed by those who earn the Lady’s favor. “Fate” is taught to be a mistake, a crutch for those who must believe in a fixed future. And yet the Lady herself spoke to me of Destiny. It must mean something vital.
If the future is fixed, we still choose howw to journey through it. The journey before the destination — is that not one of the Lady’s tenets? It is not where one goes that matters more, but rather ones life along the path. And yet the thought of a future that is fixed in stone still fills me with foreboding. If what is meant is that the future is open to change, but Destiny will not change… then perhaps that fits well enough with the teachings. The Destiny would then be something fundamental too ones soul or ones journey?
But back to my tale… We defeated the military of Iridia and their drow advisers. What will happen to that city, I cannot say. Their former lord, who it seems had been a monk of Pelor, joined us to return to Pelor’s temple. The monks of Pelor had believed that their timeless lives would finally end in fulfillment after the stone was returned, but so far this has not occurred. However, with the rising of the sun, a bright beam of light streamed to the northwest. This, the monks had told us, was the light that would re-seal the prison of the Spider Queen, the drow goddess behind the surface peoples’ latest woes, and we must follow it to the Temple of Moradin and of Corellon. The god of my people was next on our journey.
After a long travel over snowy mountains, we found the Temple of Moradin, apparently a maze of teleportation where the rooms were not connected. This is different from any temple of my people that I had ever seen before, but I persevered, doing my best to guide the others and identify the strange devices we found on the way. The temple, we discovered, had been claimed as a lair by Bitterstrike, a fell white dragon. It was a difficult fight, and yet we prevailed and vanquished the dragon. Though a strange tree-creature had warned us of a curse on the dragon’s treasure, all of my companions chose to take their fill. To tell the truth, I did look around the hoard for relics of Avandra or other priceless items, but there was nothing I could conclude the world would be that much richer for the salvage. Certainly, there were enchanted things that might have served well in battle, but the stronger the enchantment, the stronger the curse, at least in my thinking.
With the dragon’s defeat, a huge hammer, the symbol of Moradin, had emerged from the ground to touch the beam of light, perhaps tempering it, or straightening it to send it onward to its next destination. That, we were told, would be the Temple of Corellon. We descended from the mountains into thick fog, after which we encountered a strange solitary musician, who told us that kindness to strangers would serve us well on our quest. We soon after emerged from the fog to find a village under siege by drow and spiders.
My first concern in our battle was protecting the villagers. Though we saved the lives of three, and many more had hidden before we arrived, one of the wounded, the village chief, was under a curse. The chief’’s daughter, a brave young girl, guided us to Corellon’s temple,. Sami, the spirit with whom I had made a contract, seemed to feel a connection with this village, and I hoped she would be able to find fulfillment with a new tribe.
Just as we reached the temple, a drow raiding party emerged, led by a drider. This was the most difficult fight yet. I was wounded by poison and a great curse of spiderwebs. Luckily, Audrie saved my life, and in the process I saved the life of Stonebreaker, the metal warrior. I must gain greater fortitude if I am to withstand such terrors.
After the battle, Stonebreaker swore loyalty to me, as it was his clan’s custom to do so for a life-debt. I gladly accepted his honorable act, but we were to part soon after. The Temple of Corellon seems to be an otherworldly place, suspended above the Elemental Chaos and looking up at the Astral Sea, and from which one may step into the Feywild or even the Shadowfell, the brighter and darker mirrors of the world’s existence.
My time is short, so I will not yet write of the runes we found at the temple, but only of our decision. We concluded that half of us must go to the Shadowfell and defeat the drow raiders, while half enter the Feywild to restore the missing piece to Lolth’s prison. Though I hoped he would follow us, Stonebreaker chose to go to the Shadowfell, as his calling is to fight, not to quest or repair. Avandra teaches that all must freely follow their heartfelt paths, so I gave him the lucky charm I had brought from home, along with my blessing. I hope that this and the favor of the Lady of Luck will be enough to protect my vassal as he ventures into the dark world.
Now we go into the Feywild, as the others enter the dark. I pray the Lady’’s favor for us all.