First Forays

Portals

At Shadowfell, we took on a human portal master hight Geoff, and his assistant, a gnomish tinker called Miggins. We ship sailed to the City of Doors. Mina took Stonebreaker’s sigil-piece (which we now call Melora’s Mask) and departed on some errand of her own. A satyr, Kotos, came aboard—he had once instructed Aedhan in the arts of magecraft, and knew Faeneth and Geoff. Our company was complete, and so we left port, bound for the realm of Water.
As we sailed, Aginor reconciled with Audrie by swearing fealty to her. Later on, Kotos questioned Aedhan, and announced that the two had, four years before, gone questing to recover an elemental gem of flame. The pixie had seized it; but the Aedhan with the party had heeded the satyr’s warning and resisted temptation. The conclusion: the two Aedhans are from parallel time streams, and appear to have crossed by going through the three-way portal between Mortal Realm, Shadowfell and Feywild. The other Aedhan took the gem to his home village and started the Ever Burning Fire—apparently travelling through time again, since the fire was said to have started several hundred years ago.
Sailing on the astral sea, we were attacked by githyanki pirates, aided by a dragonrider. Aginor, though a lubber, did his best to handle sails; Miggins used his magecraft to speed the ship; Audrie at the masthead wielded her bow against the dragon; and the pixie on the bowsprit* used illusions to distract and dishearten the raiders. We sheared away from the ram, and the pixie cast a spell to push the pirate helmsman and quartermaster into the astral sea. While the raider was in confusion due to the casualties on the quarterdeck, we shook out our sails and outraced them. Safely away, we found a ribbon of blue light and rode it to the dominion of Water.
Once there, Geoff readied himself to open a portal between the Water and the Feywild, while we debated the most efficacious placement and manner of placing the portal. We decided to locate it over Aedhan’s home village, the heart of the fire. As the water poured through, great clouds of smoke and steam billowed up. Tentacles of living flame reached through the portal and flailed at the ship, but Aedhan flew before the ship and warded it**. A giant sea monster came up behind us, but before it could engulf the ship, Faeneth took the helm and we shot through into the air of the Feywild, and the portal closed behind.* * * The elemental water raced over the land, flooding it, but also quenching the Ever Burning Fire. Donarr’s plan had worked; the Feywild was saved.
We returned to the Tower of Frozen Tears. The Prince of Frost and Falana, Exalted of the Raven Queen, told us that we were to leave the matter of Lolth’s incursion, and Eripeiros’ corruption, to others; we were to pursue the other Aedhan, who had gone through the triple portal into the Mortal Realm, presumably seeking the elemental gem in that parallel timeline.
Geoff accompanied the party back to Cendriane and, after a pause for Aginor to dispatch a beholder, Geoff opened the triple portal and the party passed through. We came into the Mortal Realm to find the Tigerclaw barbarians, all garbed as priests of Avandra, praying at the gate. Apparently, Mina had made quite an impression when we had first come through…The leader welcomed the heroes back, but said “You, pixie, you had already come back.”
Aedhan replied, “Yes, we’re chasing me. When was I here?”
The Tigerclaw said “You were here about ten days ago.”
Aedhan: “Did I say what I wanted?”
Tigerclaw: “You said it was too long a story to tell.”
Aedhan: “Where was I going?”
Tigerclaw: “You went south”; Fallcrest lies to the south.
Aedhan: “Thank you. We will spend the night with you, but then we must try to catch me and stop me.”
And so we stayed in Tigerclaw village until the next morning.

20150xp

  • while muttering “I am…king of the flame. No, that’s not quite right. I am….lord of the world? No…”
    • Aedhan’s efforts at warding the ship were greatly aided by Avandra, Goddess of The DM Being Unable To Roll Higher Than 4 To Hit.
      • Missing the opportunity to have the sea monster come through the portal, drop into the ever burning flame, and become the World’s Largest Fish Fry.
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Betrayal and Death

Mina advanced into the spider chamber and demanded of the air “Where is Stonebreaker?” A voice answered out of darkness, and shadar-kai poured out the shadows and attacked. Zombies arose in the room we had just left. Aginor and Mina managed to hold the shadar-kai, while the pixie’s fire ignited the undead behind us, and Audrey was busy with bow and spell. Then zombie hulks appeared to the sides, and a dragon came down on the spider symbol. The dragon was Nightshade, leader of the Gloomrot gang called the Poison Shadows; the spider on the floor was their symbol. The dragon threw down the part of Stonebreaker’s mask that had the mark of Melora, and taunted us, saying there was nothing left but that, and it was more than would be left of us. Aginor darted forward and caught up the metal shard before the dragon’s breath washed us all with acid. We retreated; the pixie’s flame and Aginor’s blade tore a path through the zombies, and we ran to the exit and up to the street.
We raced through the city streets towards the docks, with the dragon following. Ahead of us appeared Immeral, with an oily grin and half a dozen henchmen. Mina, ever hopeful, simply ran past him, but Immeral attacked, and the two parties joined battle with the dragon watching in amusement. One of the thugs swung at Mina, then asked “Is this the ‘little one’ we’re supposed to get?” The pixie, realizing that he was the target of the ambush, flew up to the rooftops; two of the attackers turned out to be cambions, and they flew after him. The pixie dove through a window and immediately hid. The demonborn pursuers crashed through the room, into the hallway and kept going, oblivious and out of the fight.
Meanwhile, the street was bloody. Aginor felled Immeral, and delivered the extra strokes to finish him, while holding off zombies on the other side. One of the thugs turned into a giant python and ensnared Mina, who struggled helplessly to escape the crushing coils. Audrie held off her own opponents and cast healing magic. And then the dragon ambled up and sprayed acid across the battle. Aginor, already exhausted, calculated the odds of taking Nightshade, then fled. Mina collapsed unconscious in the serpent’s grasp. Audrie, backed into a corner, fired desperately at point blank range, killing the undead who pressed her, Dizzy from blood loss, her magic expended, she looked down the street at the oncoming dragon and despaired….when suddenly there was a burst of powerful sorcery. Faeneth and her retinue had appeared. Nightshade abruptly realized she was in serious danger, and hastily flew away. Faeneth’s people rescued Mina and took Immeral’s body, and we all returned to the ship.
Later, after the explanations and bandaging and rest, Aedhan put Stoney’s mask in the magic circle and began the Raise Dead ritual—and then stopped. “This”, he said, “is not part of a body any more. It’s been imbued with magic, and a good person can draw on Melora’s power through it, but it has no connection to a soul. We can’t bring Stonebreaker back, not with this. Going down into the sewers to find this, challenging the dragon, nearly dying—it was all a fool’s errand.”
Mina took it aside to cast her own divine rituals of divination. Audrie and Aginor argued.

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Fey Team in Shadow

We boarded the planar ship, with Faeneth as captain and about a dozen crew, and departed the realm of Winter. Our first port of call was the Shadowfell, where Faeneth said we’d be picking up someone vital to the mission, although she didn’t say who or why. As we neared the port, a mechanical bird appeared and landed on Mina. The creature—a Final Messenger construct that Stoney had taken from Bitterstrike’s hoard—reported that Stoney was dead, and it showed an image of his last sight: engulfed by a gelatinous cube with Arradon jumping into the cube and Hunger backing hastily away. Mina determined to investigate their fate. As we reached the Gloomrot docks, Faeneth agreed to give two hours shore leave before the ship took on its new passenger and departed.
The party was guided to a deserted building with an opening to the sewers; there they dispatched an oni, shadar-kai, and gelatinous cube, possibly the same who had slain Stonebreaker. Plunging deeper into the underground passages, they found more shadar-kai; Aginor’s blades drove them back. A shadow witch and her guards came out of the darkness to reinforce the shadar-kai, but the pixie trapped them in a circle of flame and they died. The blaze also scorched Princess Pomegranate, albeit not too severely; the pixie was very apologetic about that, although he was also heard to mutter “If you didn’t stand next to my targets…”
The party rushed through the door and attacked the zombie hulks and tieflings they found, then the halfling archers who joined the fray. Mina seized one halfling and asked where its commander was, but before it could answer, Immeral shot it in the eye. Then a lurker attacked from the darkness, and its blades took their toll on the pixie and Aginor. Immeral rushed to the creature, shouting a demand to surrender; it faded away. Immeral then turned and charged the pixie, who flung a handful of magic dust at him and flung him back. The pixie fled to take cover behind Aginor. Mina and Audrie advanced on Immeral, weapons at the ready; the eladrin fled, and the party was left with no explanation for his actions. They kept a watchful eye behind them, and prepared to enter the next room, where a great spider sigil was set into the floor.

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The Maze (part Two)

[This log is divided into multiple parts in order to reflect the various adventures had by the separated members]

Jinne’s POV:
We continued our way through the maze hoping to find a way out. I still do not trust any of these people, but the Shade seems to have a good head on, while the Tieflings simply think that they can stick together.
I wonder how difficult it would be to kill them and just be done with this.
In order to get a better understanding of this maze, we decided to split up and find out what we could about the markings I have just noticed are found above every door. I went off and the Shade followed me. That means that the conversation was good. He doesn’t talk as much as “Hunger”.
We went through five rooms that were empty and exactly the same, although we did notice that each room showed a new set of symbols, with only the door we used sharing a symbol between the rooms. Morgen, the Shade, noticed that the symbols seemed to be a number system that we continually counting up.
When we entered the sixth room, we found a trap. I barely evaded a snapping trap. Morgen, though, got caught. We tried to break him out, but the trap kept digging into his leg. Thankfully, he did not lose a limb and we escaped the room.
The next room was also trapped. This time we found a Deathmold trap that nearly killed me. Thankfully, I regained my wits and was able to lead us to a new room.
There we found Leucis and Hunger. Great.
They accused us of being behind some sort of attack that they faced. I don’t know what they’re talking about. If I had attacked them, there were be two bodies and I would be finding a way back to my job.
Maybe someone is willing to pay for Tiefling horns.
We continued on our way, and found a room with a little girl sitting in the center.
I immediately became insubstantial. I am not going to die from whatever this little girl turns out to be.
Morgen struck up a conversation with the girl and she was able to lead us through some rooms with no traps.
So far, so good.
Then she entered a room and stopped in the middle rather than progressing to a door.
IT’S A TRAP!
The girl says that the sigils over the doors in this room mean that if we touch any of the doors then monsters will appear.
I took a place in a corner as the others found “cover”. Then Morgen touched a door.
Four flaming skulls appears, and attacked the others.
I hid, seeing no reason to risk my neck yet.
As they fought, I noticed that the skulls were not as bad as they seemed, so I joined in the fray.
At that moment, Hunger announced that the girl was behind the whole thing and that we should kill her.
And that’s what Leucis did.
When the girl died, the skulls and the maze room disappeared. We found ourselves in a house with some bodies in the corner, and the girl’s body lying in the middle of the room. Leucis shuddered, muttering something about her being innocent. Oh well. That sucks.
He insisted on burying the girl and her parents while Morgen sat in the corner making noises for several minutes.
When Hunger was away for a minute, Morgen said that Hunger was responsible for the whole maze affair.

MEANWHILE!
While Morgen and Jinne were separated from Leucis and Hunger, the two Tieflings made their way through several rooms, coming to the same conclusion that Jinne and Morgen did, except they did not realize the numerical system. In their sixth room, Leucis and Hunger encounted a rogue and a war-forged who proceeded to attack them, nearly killing Hunger. Leucis is unaware of their identities, but Hunger recognized Stonebreaker and Arradon.

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The Maze

Four people woke up in the first room. Me and three others.
I have no idea who they are at first.
One is a Tiefling magic user that won’t shut up.
One is a Tiefling who refuses to speak.
One is a very pale looking human who won’t stop arguing with the Tiefling.
I make sure that I still look like an elf. I don’t want these guys any more willing to kill me than they already are.
The fighting continues, then introductions are made. I tell them that my name is Jinne and nothing else. I don’t know that I trust anyone in this room.

We start trying the doors. There are fours doors, one in the middle of each wall. That is when the wierd stuff starts happening.
It seems that when one door is open, all the others are locked. Then if you go through a door, there is no guarantee that the door will go to the same room twice. The Shade went through a door, then we closed it and opened it again, only to see an empty room. Then when we closed it and opened it again, he was right there.
Also, if you try to go in a “circle”, there is no telling where you will end up. We tried, and the mouthy Tiefling left a gold piece in the first room. We went West, then South, then East, then North (or something like that I have no idea what direction is what). We should have ended in the first room with the gold piece on the floor, but the room was empty.
The mouthy one decided that he wanted to blast one of the doors and see if that would give us a way out. He did it, and the shade go hurt. Great, we’re screwed.
Then, quiet Tiefling decides that we should just choose a direction and keep going through that door in each room. An interesting idea.
After about two or three rooms, though, I have had enough of the pointless exercise.
I make my own path.
Great, the idiots did not follow me and just kept going.
F*** ’em.
After I make my way through a bunch of rooms, I decided to just sit and wait. Whatever put me here should show up eventually, and then, something will die.
Then, I heard a commotion through one of the doors.
I flung open the door to see a pitched fight between the three idiots and some creatures. I jump in to help them.
If the maze has put us back together then perhaps we have to help each other to escape. Then when we are clear, I will decide whether or not to kill the three of them.
We dispatched the three monsters with little effort on my part.
Then the talking started again.
All I wanted to know was what made this room special. Someone pointed at a door.
F***!
We were surrounded by three ogres.
They died, but not easily.

I am definitely going to have to get away from these idiots.

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The Fortress of Frozen Tears

The party left the glade and marched until we came to a tangle of brush and thorns, and with a pair of will o wisps hovering near a bound dragonborn. The pixie, familiar with will o wisps, knew to look for other threats, and quickly spotted the redcap spriggans lurking in the brush. The illusion of faerie gold drew them into the open, and the party quickly finished them off. Mina took a pair of iron boots to replace the ones she’d lost in the river. The dragonborn, Donaar by name, was a paladin of Tempus, who had visited the the temple of Corellon and then found himself alone and bound in the woods. He offered to join us. The eladrin Immeral also rejoined us; he didn’t provide much explanation of where he had been since Cendriane, but had probably waited outside Astrazalion and followed us from there.
Having defeated the will o wisps, we followed the priest’s directions and “turned to face the wind”, which meant we headed north. After most of a day, we came to an escarpment, with one gap guarded by eladrin in the livery of the Winter Court. The pixie implied that Faeneth had told us to come; between his claims and Immeral’s glower, the guards let us pass. And so we walked into the realm of Winter. As we camped that night. Donaar spotted a drommond ship in the air, passing overhead. The pixie claimed it was carrying oranges, and wanted to cast the Pyrotechinics ritual to attract the ship, but Audrie woke up and vetoed the idea. She recognized it as a ship built to sail the Astral Sea.
In the morning, we made our way to the Fortress of Frozen Tears, where the guards admitted us. The pixie Faeneth met with us and said that the only way the Prince would release the spring flood would be if we could convince him that the Vale of Long Night would be safe from the Ever Burning Fire. At this point the dragonborn spoke up, and suggested taking the planar drommond to the Plane of Elemental Water, and finding means to quench the flame. The Winter representative seemed taken with the idea, and Audrie’s poetic persuasion convinced him to take the proposal to the Prince of Frost.

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The Direct Approach

After Aginor and Audrie told Mina and Aedhan about the Court, the pixie talked about some of the laws and customs of the Feywild. Most notably, the spoken word has power. For instance, the pixie’s consistently calling Audrie “Princess Pomegranate”, and Audrie not gainsaying it, means that Audrie has become a princess, even if “princess of what” is a little unclear. And the pixie is pledged to Audrie as he would be to an archfey, which means they both have rights and responsiblities to each other, in accordance with the customs of the Fey Folk. Head awhirl with the new information, Audrie had a troubled night’s sleep.
She did not wake when, in the deep of the night, the pixie scribed a ritual circle and send a spirit to trouble the eladrin Erepeiros, with the demand “Resist Lolth and tell the truth.”
The next morning, the innkeep gave them a message, directing them to see the priest of Corellon. The priest told them that Corellon had answered the priest’s prayers, and that the adventurers were to follow the river north to the glade, then left to the will o wisps. The priest gave no sign that he wasn’t telling the truth, and none of the party asked why, if Corellon had finally broken his four year silence, there were no celebrations in the streets. Audrie bought better armor, and at noon the party went through the Bridge Gate and north along the river.
In the third watch, Aginor heard rustling in the trees. The pixie cast Light, revealing a war party of lizardmen. Aginor led the attack, and the party quickly defeated the attackers, with only one of the lizardmen escaping. The next morning, a short march brought the party to the glade the priest had spoken of, now occupied by the huts of the lizardman tribe. The pixie concentrated for a few seconds, and a booming voice cried “Avoid us, and we will go around your village and not burn it!” The lizardmen panicked and fled.
The party crossed the river, each by their own means. Audrie soared in a cloud of pixie dust; the pixie flitted across; Aginor shot a line to the far bank and slid down it; and Mina leapt and teleported, which got her mostly, but not entirely, across. As she fell into the water, the others expected her to vanish into the depths, but Avandra’s blessing was with the dwarf and she landed on a mud flat, barely two feet deep. She slogged out without needing aid, losing her boots to the mud but otherwise unharmed. The party prepared for the march to the will o wisps.

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Outlaws and Politics

In the night, the eladrin who’d called himself Immeral disappeared. He had said he had an unfortunate reputation in the cities; did he get cold feet? Did he decide to go back to Cendriane and renew his hunt for vampires? Was he eaten by a grue? We don’t know.

In the morning we continued our travels and came to a river, where the water level was much lower than normal. The pixie spoke with the river spirit; the spirit told him that Astrazalian was upstream, and asked us to release the waters, to which the pixie agreed. As we headed upstream, Aginor spotted a Wanted poster which offered a bounty of 200,000gp—two tons of gold—for a certain pixie named Aedhan Firelord, on a charge of starting the Ever-Burning Fire. Fortunately the portrait on the Wanted poster wasn’t very good. We decided to investigate this.
The water level was also low at Astrazalian Lake, and Astrazalian was present instead of in the mortal realm as it normally would be during the summer. The fomorian besiegers were struggling to get their siege engines across the exposed mud. We avoided them and went into the city by the eladrin bridge, drawing attention because of our mortals rather than for the notorious pixie. Audrie asked for directions to the temple of Corellon, but the pixie gave directions for the temple of Whiskey, otherwise known as a tavern. It turns out that eladrin drink whiskey by the shot, but pixies drink it by the goblet. Aginor spent a while buying goblet after goblet, trying to get the impulsive pyromancer outlaw drunk, but the pixie pointed out, “I am not getting drunk. The whiskey is getting drunk. I am drinking it.” The bartender said the inn had been on the other side of the city, but a pixie had persuaded the inn’s tree to walk to its current site; Aedhan wanted to try this but was Audrie dissuaded him. Eventually Audrie found out where the temple of Corellon was, and herded us there.
In the temple we met a priest, and Audrey showed him the Book of the Silverfane which she had got in the ruined library of Cendriane. He took us into his study and told us that prayers were not being answered; Corellon had not been heard from in four years and no one knew why. It was known that Corellon had a way of meeting Lolth, in her human form, for a limited time; we speculated that he had somehow become trapped while meeting her, but no one knew the specifics of where or how. The priest asked our story, and the pixie immediately announced “That’s the mighty and glorious Princess Pomegranate, and I’m Aedhan the Firelord like in all the wanted posters, and that’s Aginor the Mad, and that’s Chiamina Sevenstone and she’s a dwarf but we try not to mention that, and there’s a great big stone man with a hollow head and his name is Stoney, oh, and there were some great big spiders and a drider and soldiers and some drow except not as many now because I set them on fire, and that was fun, and there was a dragon too, and a big hammer of Moradin, then we went through this portal, and then there was another portal but I could open it, and then we were in Cendriane, and we came here, and there was whiskey!” Audrie gave a more coherent narrative of the cleansing of the temples and the restoration of Pelor’s light, and the priest took notes.
After much discussion, we concluded there were several paths available: we could try to persuade the Prince of Winter to release the waters for the spring flood; we could go upriver and try to release the waters ourselves; we could investigate the Everburning Fire and see if we could divert or extinguish it; we could try to persuade Lady Shandria of Astrazalion to allow her city to shift to the mortal realm, so we could look for the shrine that was supposed to be present at the site of the city; or we could try to figure out some way to break Corellon’s silence. We decided to meet some of the political players first, then try going upriver. The priest promised to provide an invitation to the Court.
We took rooms at the White Poplar, the only inn which catered to mortals, and Mina enjoyed the bar, while the pixie read his ritual book in Audrey’s room. Audrey and Aginor spent 10,000gp on court dress, and went to mingle with the Court of Stars. The houses represented were Jordarai, Shandria, Trinrian, Quoster, Zenzion, Krudartis, Horykos, Zenjorin, Paeykos, and Walkris—listed in order from strongly pro-mortal Jordarai to hostile Walkris, with Zenzion being neutral. The pixie Faeneth represented the Prince of Frost; the hamadryad Alrastae stood for Spring; an eladrin named Erepeiros spoke for the Summer Queen Tiandra, who is also the mother of Galindann and the aunt of Shandria of Astrazalion; and the satyr Hamil was the ambassador for the Court of Autumn. The debate covered whether Winter would release the waters; whether Shandria would allow the city to go to the mortal plane; and Erepeiros’ claim that Aedhan had used Unseelie magic to cause the Everburning Fire and that Erepeiros had proof. Eventually the meeting broke into widespread arguing; one of Jordarai’s people, who had taken Audrie under her wing, said that was typical. Nothing was decided, and Audrie and Aginor went back to the inn to discuss the next move.

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Into the Feywild

The portal took us to the top of the central tower of Cendriane, an eladrin city; once we stepped through, there was no portal behind us. The city had been ruined by sorcerous war, with rubble and debris scattered across the ground and suspended in midair, unchanging; the outer districts had suffered less from spellplague but were being reclaimed by the forest. It was rumored that all manner of creature may be found there—giant spiders, vampires, fomorians, eladrin patrols, mortal raiders seeking to recover eladrin lore and artifacts—but we saw none in the heart of the city. It was only as we made our way down an avenue that we had our first encounter, being attacked by a pair of displacer beasts and joined by a grim eladrin ranger who aided us. The eladrin, who took the name Immeral, said that he had been hunting for vampires but not found their lair; he offered to go with us toward the city of Astrazalion, where our bard thought we might find guidance on how to rekindle the Feylight.
The pixie knew of the city and guided us through the trackless wild; aside from an attack from a pack of fey panthers, the trip was as uneventful as one could expect a passage through a fey forest to be.

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In which a vision is debated, a guiding light is followed, and the heroes must part ways
an excerpt from "Namina's Travels," the traveler's journal of Chianamina Sevenstone

We have traveled long to reach this point. In the city of Iridia, we reclaimed the Sunstone from the humans there. It seems they had allied with the drow — I gave them every chance, but they would not rejoin the Light. I regret I was forced to slay many of them. In the process, they overcame me once and, while unconscious, I had a vision of Lady Avandra and the Sun God as they both saved my life. What the Lady of Fortune said to me then has puzzled me ever since.

“You will with certainty reach your destiny.” I asked then, why do we fight if the victory is certain? And the Lady spoke to me, “That is what each of you must decide for herself.”

Avandra’’s priesthood teaches that the future is not fixed, that nothing is certain, yet fortune can be granted or claimed by those who earn the Lady’s favor. “Fate” is taught to be a mistake, a crutch for those who must believe in a fixed future. And yet the Lady herself spoke to me of Destiny. It must mean something vital.

If the future is fixed, we still choose howw to journey through it. The journey before the destination — is that not one of the Lady’s tenets? It is not where one goes that matters more, but rather ones life along the path. And yet the thought of a future that is fixed in stone still fills me with foreboding. If what is meant is that the future is open to change, but Destiny will not change… then perhaps that fits well enough with the teachings. The Destiny would then be something fundamental too ones soul or ones journey?

But back to my tale… We defeated the military of Iridia and their drow advisers. What will happen to that city, I cannot say. Their former lord, who it seems had been a monk of Pelor, joined us to return to Pelor’s temple. The monks of Pelor had believed that their timeless lives would finally end in fulfillment after the stone was returned, but so far this has not occurred. However, with the rising of the sun, a bright beam of light streamed to the northwest. This, the monks had told us, was the light that would re-seal the prison of the Spider Queen, the drow goddess behind the surface peoples’ latest woes, and we must follow it to the Temple of Moradin and of Corellon. The god of my people was next on our journey.

After a long travel over snowy mountains, we found the Temple of Moradin, apparently a maze of teleportation where the rooms were not connected. This is different from any temple of my people that I had ever seen before, but I persevered, doing my best to guide the others and identify the strange devices we found on the way. The temple, we discovered, had been claimed as a lair by Bitterstrike, a fell white dragon. It was a difficult fight, and yet we prevailed and vanquished the dragon. Though a strange tree-creature had warned us of a curse on the dragon’s treasure, all of my companions chose to take their fill. To tell the truth, I did look around the hoard for relics of Avandra or other priceless items, but there was nothing I could conclude the world would be that much richer for the salvage. Certainly, there were enchanted things that might have served well in battle, but the stronger the enchantment, the stronger the curse, at least in my thinking.

With the dragon’s defeat, a huge hammer, the symbol of Moradin, had emerged from the ground to touch the beam of light, perhaps tempering it, or straightening it to send it onward to its next destination. That, we were told, would be the Temple of Corellon. We descended from the mountains into thick fog, after which we encountered a strange solitary musician, who told us that kindness to strangers would serve us well on our quest. We soon after emerged from the fog to find a village under siege by drow and spiders.

My first concern in our battle was protecting the villagers. Though we saved the lives of three, and many more had hidden before we arrived, one of the wounded, the village chief, was under a curse. The chief’’s daughter, a brave young girl, guided us to Corellon’s temple,. Sami, the spirit with whom I had made a contract, seemed to feel a connection with this village, and I hoped she would be able to find fulfillment with a new tribe.

Just as we reached the temple, a drow raiding party emerged, led by a drider. This was the most difficult fight yet. I was wounded by poison and a great curse of spiderwebs. Luckily, Audrie saved my life, and in the process I saved the life of Stonebreaker, the metal warrior. I must gain greater fortitude if I am to withstand such terrors.

After the battle, Stonebreaker swore loyalty to me, as it was his clan’s custom to do so for a life-debt. I gladly accepted his honorable act, but we were to part soon after. The Temple of Corellon seems to be an otherworldly place, suspended above the Elemental Chaos and looking up at the Astral Sea, and from which one may step into the Feywild or even the Shadowfell, the brighter and darker mirrors of the world’s existence.

My time is short, so I will not yet write of the runes we found at the temple, but only of our decision. We concluded that half of us must go to the Shadowfell and defeat the drow raiders, while half enter the Feywild to restore the missing piece to Lolth’s prison. Though I hoped he would follow us, Stonebreaker chose to go to the Shadowfell, as his calling is to fight, not to quest or repair. Avandra teaches that all must freely follow their heartfelt paths, so I gave him the lucky charm I had brought from home, along with my blessing. I hope that this and the favor of the Lady of Luck will be enough to protect my vassal as he ventures into the dark world.

Now we go into the Feywild, as the others enter the dark. I pray the Lady’’s favor for us all.

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